Thinking about Character Design

     I'm currently taking a Digital Animation course at Berkeley, in which I am learning 3D modeling and animation in Maya. I feel it is actually geared a little more towards understanding the pipeline for movie development (“Frozen” like stuff), but much of the pipeline is the same for game development (modeling, rigging, UV mapping/texturing, animation, to name of few parts). However, I want to discuss one specific aspect of the pipeline that I feel sometimes gets overlooked in the game dev world, especially when on an indie budget—character design.

     A few weeks ago I went to a character design seminar the class set up to learn more about how professional artists create characters for Disney and other film studios, and how I can apply these concepts to my own characters (specifically, for the short our class is required to make). I want to share what I learned with you as well as examine other character designs, so you can learn how to create a character that burns its own image into the minds of your players.

     Keep in mind that what I know

Continue Reading