IndieCade 2014 is Done

    As most of you know, IndieCade 2014 has come to an end. This past weekend was a blast, and I wish I could have spent more time volunteering. I met tons of game developers and played even more games, all the while getting free "swag," as it's called. All in all, I would say that I accomplished what I set out to achieve by volunteering at IndieCade, and I think a lot of the developers who came there did as well.

    Now, I promised that I would write up how my days at IndieCade went, and I will! You'll just have to give me till the weekend to write down my thoughts and formulate them. I'll also be doing a series of short posts after that talking about some of the games I played. This is not going to turn this blog into a play-and-review blog. I just think that as a fellow developer playing indie games, it might help give better insight into the lives of other indie developers, and how tough, yet all the while rewarding, it can be to bring a game this far.

Of course, I can't just

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