Review of jMonkeyEngine 3.0 Cookbook

     College has been quite hectic, but in the midst of it all, I got an email from Packt Publishing, asking if I could review the recently published jMonkeyEngine 3.0 Cookbook. Let me tell you, nothing has ever made me happier while trudging through the midterm storm than to get a new book about game development. Well, that and the fact that I was contacted to review a book on game development involving jMonkeyEngine got me going. But enough of that. Here are my thoughts:

     Disclaimer: I have not finished reading the book yet, but as I dig deeper, I will update this post to fully reflect my impressions about the book.

First, the "at a glance", or tl;dr, version.

Pros:

  • A ton of recipes.

  • All the code for all the recipes to use in the jMonkeyEngine.

  • Full application in real games, across a wide spectrum of games (RTS, RPG, FPS, platformer, etc).

Cons:

  • Few pictures. Could use a few more to help explain concepts and ideas more concretely.

  • Requires a solid grasp of several math-related concepts (trigonometry, vectors, etc.).

Now, in more depth.

The jMonkeyEngine 3.0 Cookbook

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jMonkeyEngine Game Contest!

Hey guys. It's Joraaver here, coming to you with slightly contradictory news in regards to Suchaaver's last post.

jME is holding it's own game contest!

And even though I have a physics midterm this Thursday, I will be dedicating every ounce of time that I am not either studying, eating, sleeping, or working out, to game development. That said, this contest goes from today, May 19, to May 27, so it's more than one whole week! Therefore, if push comes to shove, I may remap the words "Memorial Day Weekend" to "Game Development jME Style Weekend" to crank out a game.

I'll be posting updates alongside Suchaaver on our twitter, @Elrel_Studios, so be sure to follow us so you can follow along!

Till the next update!

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