What's it like to Take a Game Dev Class?

      Hey folks. Long time no talk. School's over for me, and the moonlighting profession has been taken up once more. However, I want to wind the clock back to the beginning of my previous quarter at UCLA, during which I enrolled in a class called "Game Development with the Oculus Rift." I couldn't refuse an opportunity to take such a class! In this blog post, I'm going to cover what it is like to take a class in game development, especially with virtual reality in mind, and how a class like this may benefit you or not.


What makes Virtual Reality any different?

Oculus pic

     At first, when we were all coming up with ideas for our games, a lot of them were rejected outright by our professor. The continuity needed in virtual reality requires a different kind of gameplay. There can be no cutscenes, no eye-blinking, no arm movement, no looking at oneself in mirrors—all these things can break the experience. This limited selection caused around eight of our fourteen teams to create horror games. Luckily, our team went a different route, really focusing on how the Oculus Rift allows

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