College has been quite hectic, but in the midst of it all, I got an email from Packt Publishing, asking if I could review the recently published jMonkeyEngine 3.0 Cookbook. Let me tell you, nothing has ever made me happier while trudging through the midterm storm than to get a new book about game development. Well, that and the fact that I was contacted to review a book on game development involving jMonkeyEngine got me going. But enough of that. Here are my thoughts:
Disclaimer: I have not finished reading the book yet, but as I dig deeper, I will update this post to fully reflect my impressions about the book.
First, the "at a glance", or tl;dr, version.
Pros:
A ton of recipes.
All the code for all the recipes to use in the jMonkeyEngine.
Full application in real games, across a wide spectrum of games (RTS, RPG, FPS, platformer, etc).
Cons:
Few pictures. Could use a few more to help explain concepts and ideas more concretely.
Requires a solid grasp of several math-related concepts (trigonometry, vectors, etc.).
Now, in more depth.
The jMonkeyEngine 3.0 Cookbook
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